Posts Tagged cues

Different Awarenesses While Playing Music

 

In addition to learning the mechanics of playing an instrument, here are some various points of awareness one develops, or not, as musical skill and playing experience evolves. This is not in an exact order, as people develop however they do, nor is it every possible awareness: it’s just a bit of an overview. A person could stop at any point, have strengths and weakness along the way or continue to the highest level.

  • Learning the mechanics of the instrument. (Technique)
  • Learning the most basic theory of the music involved, e.g., what the note names on the instrument are called, what a chord is.
  • Establishing ear training, recognizing sounds, of what one is playing and hearing. (This can occur at any time.) This brings about duplication and understand.
  • Stabilizing a balance between technique, theory and ear recognition.
  • Creating music: strumming a chord, improvising, jamming, playing along with the instructor and other musicians.
  • Playing songs and/or pieces, which can begin at any point.
  • Discovering what is fun or not.
  • A further balance and enhancement of technique, theory and ear recognition.
  • Songwriting, if that is a direction.
  • Basic composition, if that is a direction.
  • Self discovery of style, creativeness or lack of, and interests.
  • Development of personal taste and musical preferences.
  • More writing and creation if those are a direction.
  • Learning more songs and/or pieces.
  • Playing with others.
  • Getting used to playing with others and getting over any introversion and embarrassment. (Not everyone has these, though most do to a certain extant. Some people are just plain bold from the start! I could tell you some amazing stories from workshops I’ve run throughout the years about this topic!)

If one continues, various levels applying to solo playing or playing with groups are:

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Slang Terms Every Musician Should Know

 

The Musicians' How-To Series "How to Run a Band"

 

Professional musicians have developed certain slang terms and “sign language” gestures to communicate various instructions to the other musicians on the stage. Knowing these is an important part of being a functional, gigging musician.

 

These are a few “must know” terms for any working musician or singer.

 

  1. Bows, walk-ons, intros and play-ons — Specialized music used to introduce people when they are to “take a bow.” This music usually consists of short, well known melodies from popular songs or orchestral works. Bows are used for exiting as well as for making an entrance. Here they are called bows, walk-offs, outros and play-offs.
  2. Calling tunes — Deciding what the next tune to play will be, and telling the rest of the band about it.
  3. Count off — Counting aloud before the tune starts to establish the tempo and meter (how many beats in a bar).
  4. Cue — A physical gesture, audio signal (specific melody, rhythm, lyric, etc.) or lighting effect, signaling that some change is going to happen.
  5. Fingers in the air — either designate what chord you are on, or what key you are in. A “I chord” would have one finger in the air, a “IV chord” would have four. For showing what key you are in; fingers going up represent sharps, while fingers going down represent flats. Since the “Key of G” has one sharp, one finger going up is the “Key of G.” Since the “Key of F” has one flat, one finger going down would be the “Key of F.” (Definition: Roman numerals have been used as chord symbols for hundreds of years. A chord built from the first note in a scale is called the “I” chord, a chord built from the fourth note in a scale is called a “IV” chords, etc.)
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MUSICIANS’ ROLES

Professional Playing-Fundamentals

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ALTHOUGH THE MUSIC EACH PLAYER PLAYS contributes to creating the full communication of the tunes, the sound coming from the entire band is more important than what each individual is playing. Because of the composite factor of more than one person contributing to the creation of a whole, a group can only be as strong as its weakest or least aware member. A group of musicians playing together is a creation unto itself.

If you analyze any good performance you’ll see that everything falls into three categories: support, color and main focus. Although any instrument can provide any function at any given time, as well as flow in, around, and out of that function, each instrument has specific functions that need to be present for a good performance. The music supporting the vocals, the music supporting a soloist, or the rhythm section’s tight grooves establishing the mood as a type of solo are some examples. A horn section playing fancy lines in between lyrics is an example of color, which periodically could weave into being the main focus if it becomes predominant. A fancy bass part on a funky tune is an example of a supportive role being a secondary focus while holding down the bottom.

The creation of these elements, in addition to good material and good musicians, are what largely contribute to great music. Part of a musician’s craft is functioning within these parameters.

Being a professional greatly entails knowing how to play in order to make the group sound good. If a player’s concern is to constantly sound flashy with little regard for the rest of the players, he could make the group sound bad, he could frustrate the other musicians by being self-centered, and will likely get fired or just not called again. It’s a group creation, a group sound and knowing this is one of the differences between an amateur and a professional. Professional players have all encountered the musician who overplays, the drummer who fills at the wrong spot because he is staring at his hi-hat and not paying attention and the musician who doesn’t groove. None of these things work; neither do the people who commit these sins on the stage.

Whether dance music, jazz, classical or folk songs, music is a language that involves communication. As people speak together, musicians need to play together. Music at its best is an art form. Just as a group of people speaking all at once is unintelligible without some kind of order so is a group of musicians playing all at once without some kind of order.

Situations vary between styles of music, what kind of gig it is, and what the purpose of the playing situation is. When you understand the big picture and put aside any personal ego games, you can determine how you should play. If you acquire good musicianship and pay attention to what’s going on it’s very easy, completely obvious and totally fun.

This is a brief write-up of what is expected of everyone to do a good job, not get fired, and make the group sound good. When every-one plays according to the basic roles that are inherent in their instruments, a creative and enjoyable environment is created for all—musicians and audience both.
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